Overview

Unity mobile arcade game where players control a fish, avoid predators, and consume smaller fish to grow and dominate the ocean ecosystem in real-time multiplayer.

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The Problem

Multiplayer mobile arcade games often suffer from jittery physics and noticeable latency spikes on cellular networks, breaking the 'flow' state essential for arcade-style gameplay.

Our Solution

Engineered a custom Unity C# networking layer utilizing UDP-based client prediction and server reconciliation, ensuring 60FPS local responsiveness even under high-latency 4G/5G conditions.

Business Impact

Successfully scaled to thousands of concurrent players with 99% uptime, achieving an average 4.8/5-star rating for its fluid and responsive multiplayer mechanics.